Shadow the Hedgehog is a boss battle in Sonic Adventure 2. He is fought twice in the Hero Story and is fought by Sonic. Finding him in the jungle, Sonic taunted Shadow before they fought. Previously, Sonic used Chaos Control to escape an explosion. As he headed to the Eclipse Cannon to destroy it, he encountered Shadow. In the first battle, the player must watch Shadow's moves closely. When he is near, he will perform a Homing Attack which may catch the player, so keeping away from Shadow is a good idea.
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It was the final Sonic the Hedgehog game for the Dreamcast after Sega discontinued the console. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, multi-directional shooting for Tails and Eggman, and action-exploration for Knuckles and Rouge. Development began soon after the American release of Sonic Adventure in and lasted 18 months. The game was produced in commemoration of the Sonic series' tenth anniversary and was designed to be faster-paced and more action -oriented than the original. The development team also expanded upon the presence of the Chao creatures and other player characters. Sega announced Sonic Adventure 2 in October and exhibited it at E3 It was released worldwide on June 23, Sonic Adventure 2 received generally positive reviews for its gameplay variety, visuals, and audio, though some criticized its camera, voice acting, and plot. An enhanced port for the GameCube , Sonic Adventure 2 Battle , was released worldwide in ; this version features improved textures and multiplayer options. Sonic Adventure 2 was also released as a download for PlayStation 3 , Xbox , and Windows in
This is a sub-page of Sonic Adventure 2: Battle. There are actually tons of changes from the original version, ranging anywhere from tiny to huge. As can be expected, almost anything having to do with the Dreamcast was removed in the port, such as the file selection menu, the posters in levels that referenced the Dreamcast, and button prompts. Despite not being able to be accessed without the use of cheats, the game's hidden debug menu was also enhanced for the GameCube release. The multiplayer was overhauled for the GameCube release, which is the entire reason why "Battle" was tacked onto the end of the title on GameCube. The Dreamcast version of the game included a number of seasonal costumes for Christmas and Halloween in 2 Player mode. These costumes could be enabled through special menu themes that like all themes in the game were unlocked via downloads to the VMU.
F-6t will start about by pulling up it's legs and flying through the stage in an almost figure 8 pattern, firing it's machine gun. Simply dodge the bullets and wait until the legs drop back down and F-6t is standing. When it lands, it will open up missle launchers on it's shoulders. Dodge these missles, then jump up and do a homing attack into the cockpit area. After hitting it, it will take off and start it's pattern over again.